I've seen a significant performance difference between the latest v0.2.2 and v0.2.1b.
For this particular cart, it runs significantly slower on the latest version when measured with a stop watch, but when using the stat(1), the system claims the opposite--i.e. that it's faster. (These are both being run from the .exe on Windows.)
Version stat(1) Stopwatch Timed v0.2.1b 285 30 seconds v0.2.2 219 8 minutes, 14 seconds |
I've included the cart for reference.
-ElectricGryphon
I think the game is in a good place to publish it as a WIP and get some feedback. My code is most likely very naive and inefficient, constructive criticism is welcome.
2021-03-05:
-Dialogue should not be accidentally skipped anymore
2021-02-25:
-More lenient hitboxes
-Phase 4
-Postgame dialogue, but transition from game to dialogue is a bit jarring and can be accidentally skipped. I'll make it smoother eventually.
-Changed some patterns, notably phase 1 which was too easy
2021-02-18:
-Added phase 3
-Swapped shooting and focusing buttons. It's more natural to shoot with X.
-Sound effects are now working as intended.
-Minor stuff was changed around.
Here's my demake/port/adaptation/whatever of Columns!
I wanted to make a falling-block puzzle game, but seemingly every gamedev and their dog has made Tetris so instead I went to my favourite Megadrive/Genesis puzzle game: Columns.
- Line up three or more jewels of the same colour, chain together combos for massive points
- Multi-gems, wildcards and obstacle blocks to spice up the game
- Remix of the classic Megadrive/Genesis music
- Customisable game options
- 5 tilesets including colour-blind-friendly 'Symbols' mode
1.02
- Made fall speed increase more smoothly
- Music: Off actually disables all the music in the game now
Old versions/development:
For reasons, I loaded up the IMSLP page for Bach's first cello suite yesterday and downloaded one of the scores - Shin-Itchiro Yokoyama's, I think it was - to transcribe into PICO-8.
I don't know if anyone on here has a dire need for more PICO-8 J.S. Bach beyond Gruber's arrangements of Bach's 2-Part Inventions from a couple years ago, but it was pretty rewarding to do and I like the results.
Machi's Morse Interpreter
(X) to morse
(O) to reset the text
I included the standard codes for the english alphabet plus ó,á and ú, standard symbols, numbers and ........ error shorthand (deletes last character)
Here's a little 3d heightmap builder and visualiser i'm working on at the moment, first ever pico8 project and i'm having a lot of fun with it. I'm planning on turning it into a little walking simulator with more to look at eventually, but for now this is all i've got. There's a lot of work to be done in terms of optimisation first.
The controls are directional buttons to move about, and directional buttons+z to pan and rotate the camera.
Has ever happened to you, to have no internet connection and have no Google Chrome nearby to play the little dinosaur's game?
...Fear no more! I have crafted succesfully a great facsimile of that game, So every time you don't have internet, the only thing you have to do is load this cartridge on Pico-8.
Enjoy!
I coded this tiny demo based off @mhughson 's micro platformer demo as an exercise to get more familiar with the basic pico-8 API.
However, I came up with a fun particle effect and wanted to share it - maybe it could be of interest to someone.
The basic idea is to scale a sprite from size 0 to X (however large it should become), and shift its position by a movement vector each frame (determining the speed and direction of movement). The movement vector is based on a random point on the unit circle (direction) that is multiplied by a scaling factor (speed).
You will find a detailed documentation of the code inside the cartridge.
Almost Fourier Transform
I recently watched a video from 3Blue1Brown(https://youtu.be/spUNpyF58BY) about the Fourier Transform and remade the "Almost Fourier Transform" in PICO-8.
⬇️/⬆️ to select parameters and switch between the 3 screens.
⬅️/➡️ to change the value of the selected parameter.
Hello! This is my first post. I'm going to be documenting the making of my small platformer game Mushroom Hero. I was up late last night programming player movement and I think it's a pretty good base that I can build upon later. Here's my little mush sprites:
So far I have running, jumping and sliding movements along with the appropriate sprite animations.
Void Seeker
You wish to become one with the void, but you're running out of time—you need to fall through the gaps on each floor and make it to the void before it closes. The deeper you go the sooner the void closes and the path becomes more challenging, but fortunately you'll have some power ups along the way. The goal of the game is to get to the deepest level as the void has no end.
Controls
⬅️➡️ - Movement
❎ - Jump/Start/retry
Features
- The void is rife with randomness—no two levels are the same!
- Spiffy sound effects, they'll never get old
- High score tracking, your PB is displayed on the start screen
Gaps
- Normal (grey) — Fall at regular speed
- Fast (green) — Fall fast then move
- Slow (purple) — Fall slow then move slow, less so if you jump in
When falling from one gap if you go through another that will speed your fall and give you a speed boost on landing!
Items
- Key — Get all the keys on the floor to unlock the gaps
- Time extend — The void lingers a little longer
Power ups
As you wish to travel light you can only hold one power–up a time, but fortunately they aren't uncommon in your journey.
- Warp — Walls lose all meaning
- Grav Belt — More jumps and improved slow descents
- Speed shoes — Move faster, stop slower
Obstacles
- Launcher — Gives you boost … back up a floor
- Bouncer — Gives you a little push
Game Jam
This is an entry for the inaugural
Hi, this is my first ever game on any platform, ever!
Use arrow keys to move.
Press the Z key to send love to Pablo, gift subs, and bits.
Press the X key to throw poop on Jad, gnome child, and mayo.
Score goes up if you send/throw the correct thing. Otherwise it'll go down!
Game ends when something hits the crumby desk.
Picamor is Dating Hell! Dodge awkward beams, collect tiny hearts and stay in the cool blue flow to win your date's affection or risk breaking their heart...
If you enjoy our little game let us know, and consider supporting it on itch.io
dinoware is a collective of tiny dinosaurs. In alphabetical order:
- Amysaurus: Pixel artist extraordinaire
- Galenmereth: Programming and game design
- Gruber: Composer of wicked pico8 tunes
- Himitsu: Tamer and advisor, QA
50 (plus 1) of the most challenging lode runner levels!
WARNING: some levels are untested. The following are definitely achievable: 1, 3, 4, 5, 14, 15, 18, 32
Controls
[Z] and [X] dig
Hold [X] if you get stuck to restart level
[Q] to quit back to titles
Thanks To
Finn for testing
Doug Smith for creating the 1983 classic
Mike Dailly for creating the original lemmings sprites
Zep for the confetti tweetcart I used for the game complete scene
PICO-8 for creating an awesome "fantasy console"
Minified using the GEM Minifier:
https://pahammond.itch.io/gem-minify
Unminified code can be downloaded from:
https://pahammond.itch.io/lode-runner-ce